![]() ![]() Liu Wei doesn’t say that directly, but in addition to Genshin Impact, this is a good comparison. Many test participants hated what they saw, and their feedback from the beta testers proved completely different from what the developer thought. miHoYo was proud of the work done and believed the game would be to taste of the testers, but it turned out differently. At first everything looked OK: the developer created a prototype of the city, but the world was open with the smartphones. But the real test was the closed-test that started in 2019. While they created Genshin Impact, the developers often encountered problems very serious. During development, miHoYo was a small, not very experienced studio the team has no engine and no idea how to make games with open-world. If miHoYo had known in advance that Genshin Impact would be so difficult, the studio wouldn’t have started the game at all. The studio realizes that they’ve taken a difficult task. Here’s what we learned from the language used in Liu Weis.ģ years before the full release, the development of genshin impact began in 2017, and now runs out of funding. Since the Shanghai International Festival, Liu Wei, co-founder of miHoYo, had a great time studying the effects of the genre at the 2014 World Conference. Since it was the first big game in miHoYo studio, it was extremely difficult for the team. It earns millions of dollars from the project. Genshin Impact is one of the most popular Chinese games. ![]() During the first beta test, the developers were discouraged, but then everything went well. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |